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  • Grouping

    I was just watching a video about using groups in TG2 and find it would be helpful to be able to isolate parts of my high poly mesh when retop'ing. But I cannot find anything about groups in TG3. I assume this is where masking comes into play but I cannot find any documentation about how to use masking. Is there any kind of reference to help me use masking in TG3?

  • #2
    Never mind. I found that I needed to have the pieces of my model as separate subtools within ZBrush and then export all as a single OBJ. Doing so allows TG to import each subtool as a group and gives me the ability to hide subtools I don't need to see.

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